Daniel rose the park bench 01

Park Path

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Park Path: Vertical

Daniel rose the park bench 02

The Park Bench from Above

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The Park Bench from Below

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The Park Bench

Daniel rose the park bench artsy

Honestly, I just like artsy shots with sun shafts.

The Park Bench-Fly Through

Daniel rose the park bench diorama vert

The Full Diorama, Vertical

Daniel rose the park bench diorama

The Full Diorama, Horizontal

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All Render Targets

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Lighting Only

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Detail Lighting

Daniel rose albedoonly tbp


Daniel rose asset overview

Asset Overview

Daniel rose asset overview close

Asset Overview 02-Close

The Park Bench-Park Bench

Park Bench-Foliage

The Park Bench-Rocks

Park Bench-Trees

Park Bench-Deco

The Park Bench: A Diorama

The Park Bench is a personal portfolio diorama being presented in Unreal Engine (4.19). I started the project while at Bluepoint Games, but it didn't come together until I picked it up again earlier this year and re-worked it's scope. The only surviving elements from before are the Walkman, The Bench, and some (but not all) foliage. Individual assets are posted via SketchFab.

I used a large amount of Gametextures.com base materials and source TGA's for this project. I would combine and re-mix many of them in Substance Painter for standalone assets. Additionally, I used them in conjunction with traditional techniques for custom foliage sheets and tree leaf layouts.

The tree you see is made 100% by hand. I do not have a license for Speed Tree and wanted the practice.

The video was all done in Sequencer within Unreal 4.

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