The Park Bench is a personal portfolio diorama being presented in Unreal Engine (4.19). I started the project while at Bluepoint Games, but it didn't come together until I picked it up again earlier this year and re-worked it's scope. The only surviving elements from before are the Walkman, The Bench, and some (but not all) foliage. Individual assets are posted via SketchFab.
I used a large amount of Gametextures.com base materials and source TGA's for this project. I would combine and re-mix many of them in Substance Painter for standalone assets. Additionally, I used them in conjunction with traditional techniques for custom foliage sheets and tree leaf layouts.
The tree you see is made 100% by hand. I do not have a license for Speed Tree and wanted the practice.
The video was all done in Sequencer within Unreal 4.