Daniel Rose
Daniel Rose
Freelance 3D Artist
Philadelphia , United States of America

About

I am a highly skilled Self Employed 3D Artist who specialized in video game asset and world creation as well as using video game tool-kits to create non-game related works. I primarily work on a contract basis either remotely or on-site helping teams meet deadlines or ship their games depending on the stage of the production process. Most notably, have worked with Sony Interactive Entertainment, WB Games, Bluepoint Games, Human Head Studios, and Boss Key Productions.

I also work outside of games where my knowledge of real time rendering and the Unreal Engine specifically has been invaluable to helping create an easy to follow production process for teams who are not used to game engines. I have worked on two VR/360 video projects with Psyop and Vayner Media in this capacity.

In addition, I currently am an Adjunct Professor of Game Art and Production at Drexel University and the features editor at the GameTextures.com blog page.

I'm always happy to make connections. Please get in touch with me! daniel@rose3d.com or @Rurouni_Strife on Twitter.

Resume PDF

View

Skills

3D ModelingEnvironment DesignEnvironment ModelingPBR TexturingTexturingGame Development

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Knald
Knald
Substance Painter
Substance Painter
Substance Designer
Substance Designer
xNormal
xNormal
Photoshop
Photoshop
NDO
NDO

Productions

  • Shadowlogo
    • Video Game
      Shadow of The Colossus
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Bluepoint Games
  • Lawbreakers logo
    • Video Game
      Lawbreakers
    • Year
      2017
    • Role
      Freelance 3D Artist
    • Company
      Boss Key Productions
  • Diageo
    • Commercial / Advertisement
      Decisions: a 360° virtual reality experience, presented by DRINKiQ
    • Year
      2017
    • Role
      Unreal Engine Technical Director
    • Company
      Vayner Media
  • Pg whoweare heritage iconicbrands skii image2 png
    • Commercial / Advertisement
      SK-II: The Journey
    • Year
      2017
    • Role
      Unreal Engine Artist
    • Company
      Psyop
  • Header
    • Video Game
      Arcade Artist
    • Year
      2016
    • Role
      Unreal Artist
    • Company
      Dinosaur Games
  • Infinite crisis batman key art
    • Video Game
      Infinite Crisis
    • Year
      2015
    • Role
      3D Artist
    • Company
      WB Games: Turbine
  • Lotro logo 8 18 10
    • Video Game
      Lord of The Rings Online
    • Year
      2013
    • Role
      3D Artist
    • Company
      WB Games: Turbine
  • Ddo logo
    • Video Game
      Dungeons & Dragons Online: Shadowfell Conspiracy
    • Year
      2013
    • Role
      3D Artist
    • Company
      WB Games: Turbine
  • Defiance
    • Video Game
      Defiance
    • Year
      2013
    • Role
      Freelance Weapons Artist
    • Company
      Human Head Studios
  • Uncharted golden abyss cover
    • Video Game
      Uncharted: Golden Abyss
    • Year
      2012
    • Role
      Environment Artist
    • Company
      SCEA

Experience

  • Contract Senior Environment Artist at Bluepoint Games
    Austin, TX, United States of America
    January 2017 - September 2017

    • Collaborated with the Environment Art Lead and Art Director on the overall visual look for a section of the game world that maintained the layout of the original game while bringing in new, unique environmental design elements

    • Transformed the visual quality of the original game by combining the modification of existing terrain assets with kit bashing in my section of the game as well as a few other areas

    • Used proprietary tools to create both layered and decal material types

  • Adjunct Professor of Game Art and Production at Drexel University
    Philadelphia, United States of America
    September 2015 - Present

    • Teach and mentor students in a variety of subjects related to game art and design

    • Use existing syllabi as a guide to creating updated curriculum for classes

    • Courses taught: 3D Modeling & Texturing I and II, Introductory Game Design, Experimental Game Design

  • Blogger/Features Editor at Gametextures.com
    Philadelphia, United States of America
    November 2014 - Present

    • Write and edit game development articles on the Gametextures.com blog page

  • Contract Technical Director (Unreal Engine) at VaynerMedia
    New York City, United States of America
    August 2016 - October 2016

    • Worked with a small team to create a Youtube 360 video for a client using Unreal 4

    • Directed other artists on best practices for working on assets designed for Unreal

    • Set Dressed, lit, and set up scenes to render out an animation to be composited with live action footage

    • Rebuilt the Stereo Panoramic Capture plugin for Stereo Rendering, then implemented a non-stereo panoramic capture solution in late production to speed up render times

  • Contract Environment and Technical Artist at Psyop
    New York City, United States of America
    May 2016 - August 2016

    • Worked with a small team to create a YouTube 360 video for a client using Unreal 4

    • Developed multiple shaders and materials achieving desired visual fidelity while maintaining an artist friendly workflow.

    • Modeled and textured environment assets and set dressed two of the three environments

  • Freelance 3D Artist at Boss Key Productions
    Philadelphia, United States of America
    May 2015 - May 2015

    • Modeled and textures environmental assets under the direction of a senior artist for LawBreakers

  • Freelance Weapons Artist at Human Head Studios
    Natick, United States of America
    July 2012 - September 2012

    • Created two weapon models and associated textures for use in Defiance

  • Freelance 3D Artist at Self Employed
    Philadelphia, United States of America
    November 2013 - Present

    Model and Texture Artist

    • Motion Logic Studios • Two Bit Circus LLC

    • Hero4Hire LLC • Zero Transform LLC

    • Ironbelly Studios • Hangman Digital

    • PolydigitalSE • Digital Armada

    • Endless Pools

    Environment Artist

    • M2M Studios • Koda Labs/MTI Games

    • The University of Oklahoma K20 Center • Arch Virtual

    Lead Artist and Consultant: PVP Heritage

  • 3D Artist (Temporary) at WB Games: Turbine
    Needham, MA, United States of America
    May 2012 - July 2013

    • Modeled and Textured assets in a variety of styles and technical constraints for Infinite Crisis, Lord of The Rings Online, and Dungeons and Dragons Online.

    • Created assets for use in Infinite Crisis’s unique destruction system

    • Investigated a graphical anomaly that changed the art style in Infinite Crisis.

    • Was an environment artist on the pre-production team on a cancelled title

  • Environment Artist (Contract) at SCEA Bend Studio
    Bend, OR, United States of America
    October 2010 - October 2011

    • Built a number of lush environments for a key launch title for PlayStation Vita under the direction of senior artists

    • Hand modeled terrain in Maya and used proprietary tools for population, material creation and export

    • Optimized existing PlayStation 3 assets for use in game